Tuesday, March 25, 2014

ELECTION TIME!

You heard me! Sadly, Erica, Maysa, and I won't be here next year (sob), so we must begin the process of electing new committee members! If you have anyone in mind who you'd like to nominate, please do! If you want to nominate yourself, go for it!
So this is how the voting will work. Since Facebook ballots aren't anonymous, we will be using paper ballots. The box will be placed in the first illustration room, probably near the coffee, and will be locked inMichele Noiset's office at night. But before we vote, we need nominees! Here are the nominees so far!
PRESIDENT- Kathie Rupert and Natalie Jackson
VICE PRES- Joni Miller and Ceci Michelle
SECRETARY- Kai MyersAmber WilliamsDianna O'Briant, and Lea Edwards
TREASURER- Jeffrey Nguyen, Dianna O'Briant, and George Brooks
MEDIA CHAIR- Jessica VandenbergLangley Osborn, and Mat Kaminski
DO YOU ACCEPT YOUR NOMINATIONS?

Brief Role Descriptions:
President- lead discussions, organize, rally troops, spokesperson, everything 
Vice Pres- same as president basically
Secretary- records meetings, takes notes, keeps up with sign-ins, etc.  
Treasurer- keeps a record of funds, collects funds and brings to business office
Media Chair- posters, flyers, advertising, rally troops

(Note: Any member of the committee can do any of these things.  You are not restricted to just these roles.  You can change the descriptions as needed)

Saturday, March 22, 2014

Illustration Club Updates!

1. Spectrum Fantastic Art Live 3 will be in Kansas City, Missouri, May 9-11.  Here is the link if you are interested:  http://spectrumfantasticartlive.com/?page=home
Remember, that if you want Illustration Club to help pay for your ticket, you must come to the meetings!!

2.  Illustration Club Meeting will be this upcoming Tuesday (March 25), at 12:15 in the new illustration room!! And to reemphasize again, if you are interested into coming to SFAL in May, you must attend the meetings.


3.  Illustration Club Lock-In will be this upcoming Saturday, March 29 in the Illustration room.  It starts at 9pm, and ends when the last person leaves.  The theme for the lock-in is pajama themed! So bring your work and wear your pajamas!



Saturday, March 1, 2014

Couple of Call to Artists

Calls To Artists

•MCA 2014 Biennial Alumni Exhibition

MCA announces a call to alumni for participation in the 2014 Biennial Alumni Exhibition. Entry is open to all degreed alumni and those who have completed 12 hours in a degree-seeking program. Entries must be one of a kind and have been completed within the last five years (2009–2014). Artists may submit up to two pieces in any media, including installation and performance pieces. Guidelines and submission form can be found at mca.edu/mcaalumni. For additional information, email alumni@mca.edu.

•2nd Annual Best of Memphis Student Show

Undergraduate and graduate students attending the University of Memphis, Memphis College of Art, Rhodes College or Christian Brothers University are welcome to submit entries to the Best of Memphis exhibition at U of M's Box Gallery, juried and curated by MCA instructor Tad Lauritzen Wright (MFA '02). Multiple prizes will be awarded. The exhibition runs March 24 – April 11 with a reception April 4, 5–7 p.m. Submission deadline is March 9. For complete rules and submission info, visit the Box Gallery Facebook page. Contact the Box Gallery via Facebook or email box.gallery.email@gmail.com with any questions.

•Diablo III Fan Art Contest


Malthael, The Angel of Death, has manifested in the mortal realm of Sanctuary with a deadly new purpose: to steal the Black Soulstone and bend its infernal power to his will.

Prepare yourself! Show one or more central figures getting ready for the coming conflict against Malthael. You may choose figures from the six heroes of Sanctuary or even Malthael himself!

We've provided a trove of images and supplies of references to assist in your task.



 A 2 night trip to Blizzard HQ in Irvine, CA to meet the artists and developers of Diablo III!*
 A framed print of the 1st place entry signed to the artist by the Diablo III Creative Team
 $5,000 USD
 Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition
 8,000 deviantART Points
 1-year Premium Membership to deviantART.com


 A framed print of the 2nd place entry signed to the artist by the Diablo III Creative Team
 $3,000 USD
 Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition
 4,000 deviantART Points
 6-month Premium Membership to deviantART.com


 A framed print of the 3rd place entry signed to the artist by the Diablo III Creative Team
 $1,000 USD
 Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition
 4,000 deviantART Points
 6-month Premium Membership to deviantART.com



Signed boxed copy of Diablo III: Reaper of Souls Collector's Edition

1,000 deviantART Points


---------------------------------------------------------------------------
---------------------------------------------------------------------------

False Starts


Title: False Starts
Medium: Photoshop CS3 & CS6
Scale: Varies

Notes: I think the most important thing to realize here, is that this happens to everyone. The sketching. I used to think this was a bad thing to not finish what you start. And I still think it sometimes. The point though, is to realize that sometimes the process is just as important as what you ultimately get out of the final piece.

John Lee goes on about this type of thing over and over here. I would honestly suggest that you read a bunch of this to really get some good advice!

More pretty sound advice from Jeff Simpson at the Collective here. (thanks Erica!)

All-in-all, the point I'm trying to make is two-fold:

1) Do whatever it takes to get your final piece out. I mean, WHATEVER it takes. The industry from what I understand has such a huge turnaround rate that I think it's important to note that you might have to make finalized pieces in a day. I once read an article (can't find it at the moment) that talked about if you have a week to finish a piece, it better be a damn good piece. If you have an hour, then you give them your very best in an hour. Point being, always try your damn best!

2) Sometimes just purely sketching is just as important as finalized pieces. Just make sure that all of your sketching is actively pushing you towards some goal or you are just sketching for the sake of sketching. While this may work for certain artists (mainly because they lack a specific end-goal) you should always be actively researching things, making them look representational (and I could start a whole rant about how stylized and abstraction should be first influenced by correct basics, such as proper anatomy, proper color theory, etc.), and overall, making them appealing. Not specifically to everyone else, make sure that YOU enjoy your output. If you can't love your own work, how do you expect anyone else to?

ANYWAY... just some thoughts I had while sketching.

---------------------------------------------------------------------------
---------------------------------------------------------------------------